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With the current level of computer technology, I wonder whether experts in this field are interested in 3D training simulations similar to those found in games like CF or PUBG. By joining us, it’s possible to create realistic simulations of turbine operation environments; operators can see a vivid representation of the actual site on the computer, operate valves and equipment there, and use these simulations for testing and training purposes as well.
. . . So what’s the difference between a steam turbine and a game?
There are plans for development, but it’s not clear whether the application will have broad prospects; if development starts now, a simplified version should be available by the end of the year
It mainly relies on gamification for teaching and practical training. Current teaching methods still involve experienced workers giving instructions, with no opportunity for beginners to get their hands on the equipment; even during the quarterly maintenance sessions, beginners are not allowed to practice using the actual devices. As for exams for intermediate and advanced workers, they still consist of written tests and on-site assessments. With such teaching and examination methods, it’s even possible to hold national competitions
The post has sunk; maybe an explanation is needed. What is displayed on the computer is what can be seen at the site; you can operate the valves, control the switches on the control columns, and view the properties of the medium inside the pipelines (temperature, pressure, flow rate, etc.) ; Different colors can also be used to mark different processes; for example, if you want to view the oil-related processes, click on it to highlight those pathways ; Device operation and switching are also possible, along with an explanation of the internal structure of the device and precautions for use ; It is possible to switch between the internal control display and the external display, allowing one person to operate the unit independently ; Even valves and equipment are numbered in accordance with startup, shutdown, and accident response plans, to assess the operators’ skill level.
It’s not simply about turning teaching into a game-based activity. With more and more young people entering the petrochemical industry these days, the already simple and boring training processes often become mere formalities. What you call gamification can, on the one hand, boost employees’ enthusiasm, and on the other hand, provide them with more opportunities to get hands-on experience. Tell me, which factory would allow employees who have been working there for about five years to operate compressors independently? Training is for actual use in combat – isn’t the purpose of training to enable better performance at work? If the gamified training software you mention is used in advanced levels or even in national competitions, who would still consider such a format to be gamified?
I think your approach for virtual reality-based teaching is good
The idea is good, but since there’s no market for it, we won’t put much effort into developing it; it’s just something for demonstration purposes.